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v1.4.4.0


v1.4.4.0: (29 January 2021)

SAVES MADE ON VERSION OLDER THAN v1.4.3.0 IS NOT COMPATIBLE WITH THIS VERSION

  • 18 quest, 11 event, 6 mail (special thanks to Da_Shem)
  • New feature: Primary race and subrace
    • Each unit has a primary race trait and a subrace trait
    • The game now has the following races:
      • Primary race: human, wolfkin, catkin, elves, greenskin, lizardkin, demon (final)
      • Subrace: human (kingdom), human (vale), human (desert), human (sea), angel, werewolf, neko, tigerkin, common elf, fairy, orc, lizardkin, dragonkin, demonkin, demon (15 total)
    • Note that the set of all seven PRIMARY RACE is final, while the set of all subraces are almost final. See F.A.Q for more info.
    • You can start the game as any of the subraces now, including tigerkins, dragonkins, angel, and fairy.
    • These new races come with new quests, portraits, and sometimes new company, new events, and new name pools
  • New feature: a side-bar containing quick information about all your units on larger screens (width at least 1400px)
    • Includes basic sorting and filtering
  • Content Creator:
    • Added loop in content creator. Now you can do things such as: gape all slaves, traumatize all slavers, etc
    • Added the ability to explicitly set a cooldown for other quest/event/opportunity, instead of having to use variables
    • Approximate min, max, and median unit values for unit groups and unit pools are now shown.
    • New requirement: HomeOrOnLeave
  • Interactive Sex
    • New sex action: Feet licking (from Lilith's Throne and Innoxia) and Nibble neck
    • Ear pull sex action now doubles as horn pull against demons and demonkin
    • More blowjob variations.
  • QoL
    • More duty sort options (by success chance, prestige, and default sort)
    • Slave order are filterable, and made into DOM
    • Slave orders are now shown in the multi-training page
    • Hovering over skill value now also show their additive factor, instead of just multiplicative factor.
  • Engine
    • DOM migration for Banter, Slave Order
    • UnitGroup refactored to reuse existing unit group when the pool distribution is the same.
  • Images
    • New portraits (particularly for the new subraces)
  • Documentation
    • Credits updated.
    • FAQ updated with races.
    • Earth effect magic on FAQ.
    • FAQ for session storage exceeded
  • Misc
    • Challenge mode is now tagged as "difficulty", and is under (EXPERIMENTAL), and added warning to not turn it on.
    • Unsortedskills option (thanks to sssk)
    • Repository size cleanup again
    • Renamed wings_feathery to wings_angel
  • Balancing
    • CYOA quest line and 7 sins quest lines now have cooldowns
    • Finding fairy is easier now
    • Tower of roses now regenerate the unit if you ignore the first quest, so you can choose between a prince or a princess by ignoring the quest
    • Fairy magical preference switched to wind from earth. Lizardkin from light to water
  • Bugfixes
    • Fix unit slaver bug in master the dark
    • Add parenthesis to skill mod (thanks to sssk)
    • Fix unit images resetting after F5.
    • Fix "xxx weeks left" for actors in quests that are not assigned to team yet.
    • Fix 'cooldown' instaed of 'cooldowns' in backwardscompat (thanks to gorbo1)
    • Fix missing veteran hall requirements on Finding Fairy
    • Fix title bug taking % into account. Fix sidebars in mobile dipslays.
    • Fix multiple filters causing their numbers to get gobbled together
    • Fix skill focus wrong modifiers
    • Fix not being able to vaginally orgasm when being fucked.
    • Fix memory leak in EmptyUnitGroup
    • Fix for ritual ruanway again.
    • Fix roles for some events not being an array.
    • Fix double underscore in generated keys.

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Comments

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I haven't tried the last two versions, but please, simplify the building system. There is really no need to have that many buildings, while many of them can be bundled into groups and represented as a single building + upgrades to it. It would make the list of them much shorter, as now it's too easy to get lost in it. Same for the fort upgrades - we have to repeat the same action only to get an extra slot for other building - the price for the fort upgrade could just be included into the prices of the new buildings/upgrades.

Thanks.

wait, saves from before 1.4.3.0 aren't usable? but the last update was 1.4.2.0!! so how am i supposed to import that save? even with a debug edit, it takes a while to replicate what slavers, slaves and progress.